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10
Oct

A Night on the Quest

   Posted by: admin   in D&D

The adventurers slept peacefully, dreaming of the treasure they would be busy hauling out of the dragon’s cave, after defeating the great beast in an epic battle.  But their dreams were cut short because their throats were slashed in their sleep by a wandering group of goblins.

That’s not your typical story and certainly not something that adventurers want to have happen to them.  Even adventurers need sleep though, so what do they do to avoid this situation?

They take turn keeping watches throughout the night.

The Wayfarers will be emulating an adventuring party on their Quest for the Cure, and as such, we will also be taking watches every night we’re camping.  While we are aware that there will be no actual goblins to be found during our watch, we will be camping near public roads and it’s never a bad idea to keep a lookout.  Some random people might wonder why someone is camped there and come investigate or some local animals may decide to visit us if our food is accidentally left accessible.

As such, we have already discussed our watch plan and have narrowed it down to these generalizations.

  • Each night will consist of a 10 hour rest period.
  • Four Wayfarers will take watches, while two Wayfarers will enjoy a full night of sleep.
  • Each Wayfarer will cycle from an end watch (1st or 4th), to a middle watch (2nd or 3rd), to a night off.
  • The Wayfarer on the 4th watch will be responsible for preparing breakfast.

The reasoning behind the rotation is at such.  Taking an end watch is easier than a middle watch because your sleep for the night – while shortened – is uninterrupted.  So after taking an easier watch, a Wayfarer would get a watch in which his sleep cycle gets interrupted.  This Wayfarer would then be rewarded with a full night’s sleep the next night to catch up on rest.

One thing we have left to decide is the length of the watches.  We could do the simple thing and divide the watches evenly into 2.5 hour watches.  However, it may be beneficial to make the end watches 3 hours long, and the middle watches 2 hours long.  Waking up for the middle watches will likely interfere with sleep the most, so shortening their length might be beneficial.

Here is an example of a six day segment of how Wayfarers A through F would do watches.  The numbers 1 through 4 indicate the watch number, while the letter S means that particular Wayfarer gets to sleep through the whole night.

Wayfarer

Night 1

Night 2

Night 3

Night 4

Night 5

Night 6

A

1

2

S

4

3

S

B

4

3

S

1

2

S

C

2

S

4

3

S

1

D

3

S

1

2

S

4

E

S

1

2

S

4

3

F

S

4

3

S

1

2

Will this watch plan work for the Wayfarers?  Do you think anyone will fall asleep on their watch?

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